Attacking the dummy once should net you enough to get both achievements”. For this, simply open your SaveFile.gwsave, scroll down all the way to the bottom and change the variable “ouroborosDeaths” to 998. You can also use Stim Mage instead! Then it’s only 667 clicks as Dave Mongoose pointed out in the comment section! If any of you would be so kind to make a screenshot, I would appreciate it!Īnother less annoying option was suggested by JDD in the comment section: “If you would prefer to not grind in order to get, you can edit your save file to get Ouroborus to 999 attack power. Then you click on the horn in total 445 times then you click on the Bone Heap 667 times (technically 666 but imagine if it has to be more than and not equal after all this trouble). You will have to have these 4 cards that are on the board in your deck: You will have to talk to this weird demon TWICE!! The pieces will form an obol that you can offer to a tomb in the Temple of the Dead (downstairs). The easiest fight for this is the fight against a dummy on the 2d floor of the Temple of Magicks. You will need to obtain 2 parts of Broken Obols (that’s cards from the Temple of the Dead deck) and put them together in a fight so they can form an obol. Pls write me in the comment section if any of these parts cased problems and I should add hints or solutions to puzzles! Act 2: Missable achievements Thanks to Devotion and Seraph27 for the tip! The ESC – CONFIG button have some magic paint… When u go to set the volume you will see the last sigil. You have to deal damage to the Practice Mages 1 at a time (it’s the fight with the dummy on the 2d floor)ģ. After equipping the monocle look through the pages of the note again on the 1st floor of the tower.Ģ. If you put off the candle near the cabinet 3 times (1 time at a run, so 3 runs required), you can get a Greater Smoke Card (that replaces Smoke card and can actually attack on its own).ġ. The binary above the static card translates to its name: Deep Beneath. If you get lucky, you can draw the glitched card that’s going to turn into a random card upon drawing it from the deck during the battle. You can get the ring from the cuckoo clock if you notice that on the table there’s a carving depicting 11 o’clock. You can open the painting 3 times (in different runs after dying or winning) and get permanenet bonuses like: when choosing a card to add to your deck, you can reshuffle the options once per event having an additional candle (additional life and smoke) having bees instead of squirrels. If you feed the people the worm or any poisonous creature (like Adder), they will all die and you’ll be able to use campfires freely 5 times per visit buffing your deck enormously. *If you solve the painting 3 times and replace squirrels with bees then bees act like insects and thus I’m not sure that the achievement is getable…Īct 1 : Secrets and cool things that can happenĪt some point in the game you’ll be able to use the campfire more than once per visit at the risk of losing the creature. But I’d strongly recommend you to use the 1st method. You can also do some genius plays with cards that increase power of adjacent cards. Another reliable way is to create a totem that gives squirrels a sigil to grow in power after 1 turn.ģ. That’s how I got the achievement (the screenshot from the moment the achievement popped up is down below)Ģ. This creature represents all of the factions at once including the squirrel one. First way is to get the Amalgama creature (rare one) as a reward after boss fights or for golden pelts. The next game the Angler will provide you with the hook at the very beginning. THIS CAN ONLY BE DONE DURING THE FIRST STAGE OF THE BATTLE!Īlso, you have to encounter the Angler and then win the run or lose it. When you get to the Angler, wait until he steals your creature and then use the hook on the creature during your turn. You will get the angler’s hook after beating the game once. Steal back one of our creatures from the Angler. Let The Mycologists experiment twice on the same creature. If you have won at least 1 time then after using the dagger you’ll be able to choose a magical eye that will help you solve the cuckoo clock puzzle.
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